Hey there! I'm Sethu — aka rendercodeninja. A creative developer specializing in crafting immersive, high-performance digital experiences — with a focus on stunning real-time 3D, interactive design, and cross-platform solutions. From WebGL and XR to game engines and AI-driven animation, I bring ideas to life through code, design, and a deep love for all things beautifully engineered.
Checkout the latest posts from my development blogs!
This article presents one of the challenges I faced while implementing a specific functionality in developing an Augmented Reality game.
Learn how to set up a Meta Quest 2 compatible project in Unity using the XR Plugin Management and XR Interaction Toolkit for immersive VR development.
Boost performance in Unity with GPU instancing, rendering multiple copies of the same mesh in one draw call. Perfect for large scenes and smoother gameplay.
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